What Would Disappoint Us in GTA 6? Here’s Our Ultimate Wishlist

The GTA community’s been sounding off about what would seriously kill the vibe if it didn’t show up in GTA 6. Here’s what’s topping the wishlist.
Enterable Buildings
We want a city that feels alive, not one where 90% of the buildings are just props. Let us walk into diners, apartment lobbies, sketchy bars — anything to make Vice City feel like an actual place you live in, not just drive through.
Smarter Police AI
We’re done with the instant five-star heat over brushing past a cop car. Players want police that respond based on what’s actually happening. Steal a car in an alley? Maybe nobody saw. Hold up a bank at noon? Whole different story.
Co-op Story Mode
Why has this not happened yet? Imagine pulling off heists or chaos missions with your friends in the main story, not just online. It’d make everything way more unpredictable and fun.
Dynamic NPC Interactions
It’s 2025. If an NPC’s still saying the same three recycled lines, we riot. Fans want characters that remember your actions, react differently, and maybe even mess with you if you’ve wronged them before.
Enhanced Vehicle Customization
Paint jobs and spoilers are cool, but we’re after full upgrades. Engine swaps, custom interiors, crazy decals. Go as deep as you want. Make your ride as unique as your playstyle.
Music on the Go
Being able to vibe to the radio on foot should be a no-brainer. Throw on some headphones or a portable player and let the soundtrack follow you, not just stay in the car.
Dynamic Weather and Seasons
A game world that actually changes. Flooded streets after a storm, slick roads, heatwaves slowing down traffic. Maybe even holiday events popping up when it hits December. It’d make every session feel fresh.
Character Customization
San Andreas let us bulk up, slim down, get tatted, and it ruled. GTA 6 needs to bring that back. Let us shape our character’s look and physical condition based on what we do in-game.
Destructible Environments
If a rocket hits a building, it should leave a mark. If you crash into a store, it should wreck the place. Little details like this would make the world feel less like a set piece and more like a living, breakable thing.
Flexible Mission Structures
Not every mission needs to be “follow the waypoint, shoot the guy.” Give us options. Maybe sneak in, bribe a guard, or go full chaos. Multiple ways to get the job done = way more replay value.
In Short:
- More buildings you can actually go inside
- Police AI that makes sense
- Co-op story missions
- Smarter, reactive NPCs
- Deeper car mods
- Music you can take with you
- Changing seasons and weather
- Customizable characters
- Breakable environments
- Missions you can approach your way
Rockstar’s got a huge opportunity here. If they nail even half of this, GTA 6 could be the best open-world game ever made.